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HOLIDAY BASKETBALL TOURNAMENT RULES
- Must be faculty, staff, or student (grad or undergrad). (No exceptions)
- If a student played intercollegiate basketball this year, they can not play in this tournament. Teams are limited to two ex-collegiate players.
- Must play for one team only.
- Maximum players per team are 12.
- All participants must be on the roster
- You can add members to your roster up to the end of the first tournament game
- Forfeits: There will be a 10-minute grace period before a forfeit. Also, the supervisor reserves the right to shorten the game time period if necessary.
- Protests: Protest may be made for misinterpretation of the rules or eligibility of a player only. The protest must be made verbally at the time of the alleged infraction and reported to the onsite IM supervisor who will have the protestor fill out a request.
INTRAMURAL BASKETBALL RULES
Current National Federation Basketball Rules shall apply with the following exceptions:
- A team shall consist of (5) legal players. However, a team may start or finish a game with (4) players.
- Playing Time: Two 15-minute halves with a 5-minute intermission between halves.
- Timing: The clock does not stop except for the last two minutes of each half and appropriate time outs. If a team is losing by 20 points or more with two minutes remaining in the game, the clock will run continuously under two minutes in the second half.
- Time Outs: Each team is permitted two one-minute time outs per half and one time out for each overtime period. Second half timeouts will carry over into the overtime period. Officials may call time out when necessary. After a time out is taken, the ball will be taken out nearest the spot of the ball when the timeout was called (not half court automatically).
- Tie Games: In the case of a tie game, there shall be a five (5) minute overtime period. Second half time outs and team fouls will carry over into overtime. The clock will be stopped during the last two minutes of the overtime period. Overtime begins with a jump ball. If the game remains tied at the end of the first overtime, we will repeat the process until we have a winner.
- Substitutions: All players must report to the scorer’s table as well as the referee before entering the game. Players can not enter the game until the referee has given the O.K. An automatic technical foul will be assessed to players who substitute without reporting to the scorers table and waiting for a deadball.
- Jump Balls: A jump ball will be administrated at the beginning of the first period, and at the beginning of any overtime period. All tie-ups will go to the possession arrow.
- Technical Fouls: All technical fouls will result in 2 foul shots and possession of the ball. Two technical fouls called on a player will result in an automatic ejection from the game. A team receiving three technical fouls in a contest will forfeit the game at the point of the third technical. Any team to receive 4 technical fouls during the course of the tournament will be disqualified from the tourney.
- Intentional Fouls: All intentional fouls will result in 2 foul shots and possession of the ball. Two intentional fouls called on a player will result in an automatic ejection from the game. An intentional foul will be called anytime someone fouls deliberately not going for the ball.
- Flagrant fouls: Any foul that is committed with the intent to hurt will be considered flagrant and is grounds for ejection.
- Free Throws: Before any player enters the lane to rebound a free throw, the ball must hit the rim. If a lane violation is committed by the defense, the free throw is taken again. If committed by the offense when the free throw is made, then the basket does not count.
- Sportsmanship: Each team will be given a sportsmanship rating at the end of each game by the officials. All teams receiving less than a "B", can be eliminated from the tournament.
"A"-Excellent Conduct and Sportsmanship - Players cooperate with the officials and other team members. The captain calmly converses with officials about interpretation and calls. The captain has full control of his/her teammates.
"B"- Good Conduct and Sportsmanship - Team members verbally complain about some decisions made by officials and/or show minor dissension. Captain exhibits minor control over his/her teammates, but is in control of himself/herself.
"C"- Average Conduct and Sportsmanship - Team consistently comments to officials and/or opposing team from the field and/or sidelines.
"D"- Poor Conduct and Sportsmanship-Team is completely uncooperative. Captain has no control over teammates, and him/herself. Examples of conduct deserving this rating are unnecessary roughness, showing disrespect to officials and/or players, repeatedly arguing with officials, and disregard for the rules and policies of the program.
*** Teams that receive below a C grade in sportsmanship may be ineligible for the basketball league next semester.
- Uniforms: IM dept. will provide pinnies with numbers. If a team wishes not to use the pinnies they must have identical shirts with numbers on them.
- No dunking or hanging or grabbing the rims during intramural league play. These actions during games, warm-ups, or immediately following a game will result in a technical foul DUNKS ARE DETERMINED BY THE REFEREE. No points will be awarded.
- Equipment: A ball will be provided, or you may use your own ball as long as both teams agree. No jewelry, billed hats, or dress shoes are permitted to be worn during the game.
- Out of bounds: A ball striking any edge of the backboard shall be in play. A ball striking the basket supports shall be out of bounds. A ball that goes over the backboard shall be out of bounds, even if it does not touch the basket support.
- Ejection: In the case of an ejection, the player not only must leave the premises but also needs to speak with the Recreation/Intramural Director to discuss further sanctions before he/she may participate in the next activity (automatic one-game suspension). Ejected players whose teams are eliminated will face sanctions in the next intramural sport that they participate in.
- Alcohol: Participants who bring alcohol or play under the influence may be subject to penalties at the discretion of the intramural director.
- Fighting: Any person involved in a fight will be penalized a minimum of one semester and up to one calendar- year from all intramural sports. That person will also meet with the director to discuss if any other action will be taken.
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