Instructional Design
Models
Dr. David Shutkin
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Beginning the
Process – Instructional Design |
Instructional
design models generally tend to be linear, step by step guides directing the
designer through a series of stages deemed necessary to produce effective
instructional units. |
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Instructional
design in its most commonly used form is a systematic methodology for
designing and developing educational material for any medium. Instructional
design theories and models are informed by the theory of other disciplines
such as Communications, Psychology, and Human-Computer Interaction. |
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An
instructional design model gives structure and meaning to an I.D. problem,
enabling the designer to negotiate her design task with a semblance of
conscious understanding. Models help us to visualize the problem, to break it
down into discrete, manageable units. |
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Selecting
Instructional Design Models *Several
elements can be used from more than one model. Instructional
Models are guidelines or sets of strategies on which the approaches to
teaching by instructors are based. Effective instructional models are based
on learning theories. Learning Theories describe the ways that theorists
believe people learn new ideas and concepts. Often, they explain the
relationship between information we already know and the new information we
are trying to learn. |
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So, why
ISD? Simply stated, this process provides a means for sound decision making
to determine the who, what, when, where, why, and
how of training. The concept of a system approach to training is based on
obtaining an overall view of the training process. It is characterized by an
orderly process for gathering and analyzing collective and individual
performance requirements, and by the ability to respond to identified
training needs. |
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Instructional
Design in eLearning |
Many
definitions exist for instructional design - all of them are an expression of
underlying philosophies and view points of what is involved in the learning
process. Distinguishing the underlying philosophy of learning (in terms of:
How does learning occur? What factors influence learning? What is the role of
memory? How does transfer occur? What types of learning are best explained by
the theory? |
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ISD
Knowledge Base / Instructional Design & Development |
Instructional
Systems Design (ISD) Models are the systematic guidelines instructional
designers follow in order to create a workshop, a course, a curriculum, an
instructional program, or a training session. ISD Models are visualized
representations of an instructional design process, showing the main elements
or phases, and their relationships. More commonly known by their names, Dick
& Carey Model, ADDIE Model, Kemp Model,
ICARE Model, and ASSURE Model, these models share three major activities: analysis,
strategy development, and evaluation. |
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Characteristics
of the Constructivist-Interpretivist Instructional
Design Model |
Constructivist
Instructional Design (CID) Process is Recursive, Non-linear, and sometimes
Chaotic Development is recursive or iterative; you will address the same
issues such as learner analysis and instructional objectives many times.
Development is also non-liner. There is no required beginning task that must
be completed before all others. Some problems, improvements, or changes will
only be discovered in the context of use. Plan for recursive evaluations by
users and by experts. Plan for false starts and redesigns as well as
revisions. |
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Solomon, D. L. (2005). Crossing
Cultural Corridors: From Philosophy to Practice. Educational Technology,
45(2), 25-34. |
The writer discusses four areas of theory and practice that are
encompassed in a postmodern philosophy of instructional design. These areas
are instructional design as a dialogical and critical process that welcomes a
blending of theoretical orientations and approaches; instructional messages
that reflect multiple representations of content and knowledge; instructional
strategies that are focused on meaning making in sociocultural
contexts and include dialogue, reflective practice, and multiple delivery
methods and tools; and learner characteristics that stress anthropological
variables that may include distribution and relationship of peoples,
environmental and social relations, and culture. |
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The main
goal of this article is to offer a current analysis of the research about the
design of virtual environments of learning from a constructivist approach.
The great proliferation of virtual environments for learning in different
levels and educational areas has contributed to an increase of research about
the most appropriate instructional design. Constructivism is currently a
common label for multiple approaches. |
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This
article describes the transformation of a multimedia program, designed to
teach research skills to business students, from one based on an "instructivist" model to one underpinned with a
constructivist philosophy. The revised program uses the theory of situated
learning as a framework for the instructional design, and introduces into the
learning environment elements such as: an authentic context, an authentic
activity, multiple perspectives, expert opinion, collaboration, and
opportunities for articulation and reflection. |